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Monday, September 10, 2007

Halo 3: 15 Days Remain



Here are the custom game options that were available in the Halo 3 Beta! Enjoy!

slayer settings >
___score to win [#]
___team slayer [boolean]
___scoring >
______team scoring [&]
______kill points [#]
______assist points [#]
______death points [#]
______suicide points [#]
______betrayals points [#]
______leader kills bonus [#]
______headshot bonus [#]
______beatdown bonus [#]
______assassination bonus [#]
______splatter bonus [#]
______sticky bonus [#]
______spree bonus [#]
______elimination bonus [#]
___leader traits >
______shields and health >
_________damage resistance [&]
_________shield multiplier [&]
_________shield recharge rate [&]
_________shield vampirism [&]
_________immune to headshots [&]
______weapons and damage >
_________damage modifier [&]
_________primary weapon [&]
_________secondary weapon [&]
_________grenade count [&]
_________grenade regeneration [&]
_________infinite ammo [&]
_________weapon pickup [&]
______movement >
_________player speed [&]
_________player gravity [&]
_________vehicle use [&]
______sensors >
_________motion tracker mode [&]
_________motion tracker range [&]
______appearance >
_________visual effect [&]
_________active camo [&]
_________waypoint [&]
___leading team traits >
______shields and health >
_________damage resistance [&]
_________shield multiplier [&]
_________shield recharge rate [&]
_________shield vampirism [&]
_________immune to headshots [&]
______weapons and damage >
_________damage modifier [&]
_________primary weapon [&]
_________secondary weapon [&]
_________grenade count [&]
_________grenade regeneration [&]
_________infinite ammo [&]
_________weapon pickup [&]
______movement >
_________player speed [&]
_________player gravity [&]
_________vehicle use [&]
______sensors >
_________motion tracker mode [&]
_________motion tracker range [&]
______appearance >
_________visual effect [&]
_________active camo [&]
_________waypoint [&]
round settings >
___number of rounds [#]
___time limit [#]
___rounds reset [&]
map overrides >
___base player traits >
______shields and health >
_________damage resistance [&]
_________shield multiplier [&]
_________shield recharge rate [&]
_________shield vampirism [&]
_________immune to headshots [&]
______weapons and damage >
_________damage modifier [&]
_________primary weapon [&]
_________secondary weapon [&]
_________grenade count [&]
_________grenade regeneration [&]
_________infinite ammo [&]
_________weapon pickup [&]
______movement >
_________player speed [&]
_________player gravity [&]
_________vehicle use [&]
______sensors >
_________motion tracker mode [&]
_________motion tracker range [&]
______appearance >
_________visual effect [&]
_________active camo [&]
_________waypoint [&]
___weapons on map [&]
___grenades on map [&]
___vehicle set [&]
___indestructible vehicles [&]
___powerup overrides >
______red powerup traits >
______blue powerup traits >
______yellow powerup traits >
respawn settings >
___respawn time [#]
___suicide penalty [#]
___betrayal penalty [#]
___lives per round [#]
___advanced respawn settings >
______respawn modifiers >
_________duration [#]
_________shields and health >
____________damage resistance [&]
____________shield multiplier [&]
____________shield recharge rate [&]
____________shield vampirism [&]
____________immune to headshots [&]
_________weapons and damage >
____________damage modifier [&]
____________primary weapon [&]
____________secondary weapon [&]
____________grenade count [&]
____________grenade regeneration [&]
____________infinite ammo [&]
____________weapon pickup [&]
_________movement >
____________player speed [&]
____________player gravity [&]
____________vehicle use [&]
_________sensors >
____________motion tracker mode [&]
____________motion tracker range [&]
_________appearance >
____________visual effect [&]
____________active camo [&]
____________waypoint [&]
______respawn traits >
_________synchronize with team [boolean]
_________respawn time growth [boolean]
_________respawn on kills [boolean]
social settings >
___team changing [boolean]
___friendly fire [boolean]
___betrayal booting [boolean]
___observers [boolean]

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