Showing posts with label countdown. Show all posts
Showing posts with label countdown. Show all posts
Monday, September 17, 2007
Sunday, September 16, 2007
Wednesday, September 12, 2007
Monday, September 10, 2007
Halo 3: 15 Days Remain
Here are the custom game options that were available in the Halo 3 Beta! Enjoy!
slayer settings >
___score to win [#]
___team slayer [boolean]
___scoring >
______team scoring [&]
______kill points [#]
______assist points [#]
______death points [#]
______suicide points [#]
______betrayals points [#]
______leader kills bonus [#]
______headshot bonus [#]
______beatdown bonus [#]
______assassination bonus [#]
______splatter bonus [#]
______sticky bonus [#]
______spree bonus [#]
______elimination bonus [#]
___leader traits >
______shields and health >
_________damage resistance [&]
_________shield multiplier [&]
_________shield recharge rate [&]
_________shield vampirism [&]
_________immune to headshots [&]
______weapons and damage >
_________damage modifier [&]
_________primary weapon [&]
_________secondary weapon [&]
_________grenade count [&]
_________grenade regeneration [&]
_________infinite ammo [&]
_________weapon pickup [&]
______movement >
_________player speed [&]
_________player gravity [&]
_________vehicle use [&]
______sensors >
_________motion tracker mode [&]
_________motion tracker range [&]
______appearance >
_________visual effect [&]
_________active camo [&]
_________waypoint [&]
___leading team traits >
______shields and health >
_________damage resistance [&]
_________shield multiplier [&]
_________shield recharge rate [&]
_________shield vampirism [&]
_________immune to headshots [&]
______weapons and damage >
_________damage modifier [&]
_________primary weapon [&]
_________secondary weapon [&]
_________grenade count [&]
_________grenade regeneration [&]
_________infinite ammo [&]
_________weapon pickup [&]
______movement >
_________player speed [&]
_________player gravity [&]
_________vehicle use [&]
______sensors >
_________motion tracker mode [&]
_________motion tracker range [&]
______appearance >
_________visual effect [&]
_________active camo [&]
_________waypoint [&]
round settings >
___number of rounds [#]
___time limit [#]
___rounds reset [&]
map overrides >
___base player traits >
______shields and health >
_________damage resistance [&]
_________shield multiplier [&]
_________shield recharge rate [&]
_________shield vampirism [&]
_________immune to headshots [&]
______weapons and damage >
_________damage modifier [&]
_________primary weapon [&]
_________secondary weapon [&]
_________grenade count [&]
_________grenade regeneration [&]
_________infinite ammo [&]
_________weapon pickup [&]
______movement >
_________player speed [&]
_________player gravity [&]
_________vehicle use [&]
______sensors >
_________motion tracker mode [&]
_________motion tracker range [&]
______appearance >
_________visual effect [&]
_________active camo [&]
_________waypoint [&]
___weapons on map [&]
___grenades on map [&]
___vehicle set [&]
___indestructible vehicles [&]
___powerup overrides >
______red powerup traits >
______blue powerup traits >
______yellow powerup traits >
respawn settings >
___respawn time [#]
___suicide penalty [#]
___betrayal penalty [#]
___lives per round [#]
___advanced respawn settings >
______respawn modifiers >
_________duration [#]
_________shields and health >
____________damage resistance [&]
____________shield multiplier [&]
____________shield recharge rate [&]
____________shield vampirism [&]
____________immune to headshots [&]
_________weapons and damage >
____________damage modifier [&]
____________primary weapon [&]
____________secondary weapon [&]
____________grenade count [&]
____________grenade regeneration [&]
____________infinite ammo [&]
____________weapon pickup [&]
_________movement >
____________player speed [&]
____________player gravity [&]
____________vehicle use [&]
_________sensors >
____________motion tracker mode [&]
____________motion tracker range [&]
_________appearance >
____________visual effect [&]
____________active camo [&]
____________waypoint [&]
______respawn traits >
_________synchronize with team [boolean]
_________respawn time growth [boolean]
_________respawn on kills [boolean]
social settings >
___team changing [boolean]
___friendly fire [boolean]
___betrayal booting [boolean]
___observers [boolean]
Sunday, September 9, 2007
Halo 3: 16 Days Remain
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